#include "qgf2d.h"
#include "Application.h"
#include "Observer.h"
#include "World.h"
#include "Libraries.h"

int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
    qgf::initDir();

	Application::Init();
	Observer::Init();
	World::Init();

	Application::GetInstance().Setup("The Immortal Car", 800, 600);
	Application::GetInstance().Execute();

	Application::Done();
	Observer::Done();
	World::Done();

	return 0;
}


